Ftstojam Gíhm has a yearly average temperature of 31°C (87°F), with its average temperature during the summer being a blistering 35°C (95°F) and its average temperature during the winter being a warm 28°C (82°F). Ftstojam Gíhm receives an average of 274 cm/y (107 in/y) of precipitation, most of which comes in the form of rain during the summer. Ftstojam Gíhm covers an area of nearly 11 km2 (4 mi2), and an average elevation of 868 m (2847 ft) above sea level.
Overview
Ftstojam Gíhm was founded durring the early 13th century in fall of the year 1201, by Méoī Yoú̄ 'Beamin Ricky' Nīr Bēnḱ Góchīs. The establishment of Ftstojam Gíhm was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Ftstojam Gíhm's construction back out of the project. Méoī Yoú̄ 'Beamin Ricky' Nīr Bēnḱ Góchīs pushed on reguardles, and Ftstojam Gíhm was finished, but starts off as a terible place to live.
Ftstojam Gíhm was built using the conventions of Tauran durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Ftstojam Gíhm is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.
Ftstojam Gíhm is is constructed arround a series of premissive cobblestone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. The city's minimaly adiquite are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.
A look around Ftstojam Gíhm gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. A second look around Ftstojam Gíhm makes it abundantly clear the city suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had.
Civic Infrastructure
Ftstojam Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Ftstojam Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ftstojam Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ftstojam Gíhm's parks.
Ftstojam Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ftstojam Gíhm.
Ftstojam Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Ftstojam Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ftstojam Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ftstojam Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ftstojam Gíhm's public wards, blessings, and other arcane systems.
Ftstojam Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ftstojam Gíhm's natural decorations nor waterways.
Ftstojam Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Ftstojam Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ftstojam Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Ftstojam Gíhm's mayor's house was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.
Ftstojam Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves reenactments to channel Summoning energies of tier 2 via throat singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 5
Farmers: 8
Farm Laborer: 14
Hunters: 9
Milk Maids: 6
Ranchers: 3
Ranch Hands: 7
Shepherds: 7
Farmland: 11453 m2
Cattle and Similar Creatures: 707
Poultry: 8484
Swine: 565
Sheep: 28
Goats: 5
Horses, Mounts, and Beasts of Burden: 282
Craftsmen
Arms and Toolmakers: 5
Blacksmiths: 7
Bookbinders: 3
Buckle-makers: 4
Cabinetmakers: 6
Candlemakers: 9
Carpenters: 8
Clothmakers: 8
Coach and Harness Makers: 3
Coopers: 6
Copper, Brass, Tin, Zinc, and Lead Workers: 3
Copyists: 2
Cutlers: 2
Fabricworkers: 6
Farrier: 22
Furriers: 1
Glassworkers: 11
Gunsmiths: 6
Harness-Makers: 2
Hatters: 5
Hosiery Workers: 2
Jewelers: 3
Leatherwrights: 7
Locksmiths: 2
Matchstick makers: 4
Musical Instrument Makers: 4
Painters, Structures and Fixtures: 3
Paper Workers: 4
Plasterers: 3
Pursemakers: 4
Roofers: 2
Ropemakers: 2
Rugmakers: 2
Saddlers: 5
Scabbardmakers: 6
Scalemakers: 3
Scientific, Surgical, and Optical Instrument Makers: 1
Sculptors, Structures and Fixtures: 2
Shoemakers: 2
Soap and Tallow Workers: 10
Tailors: 18
Tanners: 3
Upholsterers: 3
Watchmakers: 3
Weavers: 9
Whitesmiths: 2
Merchants
Adventuring Goods Retellers: 2
Arcana Sellers: 1
Beer-Sellers: 3
Booksellers: 4
Butchers: 7
Chandlers: 7
Chicken Butchers: 7
Entrepreneurs: 3
Fine Clothiers: 6
Fishmongers: 7
Florists: 1
Potion Sellers: 5
Resellers: 14
Spice Merchants: 3
Wine-sellers: 6
Wheelwright: 4
Woodsellers: 2
Service workers
Bakers: 14
Barbers: 16
Coachmen: 4
Cooks: 11
Doctors: 6
Gamekeepers: 4
Grooms: 2
Hairdressers: 9
Healers: 6
Housekeepers: 8
Housemaids: 16
House Stewards: 9
Inns: 2
Laundry maids: 5
Maidservants: 10
Nursery Maids: 5
Pastrycooks: 8
Restaurateur: 13
Tavern Keepers: 11
Specialized Laborer
Ashworkers: 4
Bleachers: 2
Chemical Workers: 1
Coal Heavers: 6
In-Town Couriers: 6
Long Haul Couriers: 6
Dockyard Workers: 5
Gas Workers: 1
Hay Merchants: 2
Leech Collectors: 7
Millers: 6
Miners: 6
Oilmen and Polishers: 4
Postmen: 6
Pure Finder: 3
Skinners: 8
Sugar Refiners: 1
Tosher: 4
Warehousemen: 10
Watercarriers: 6
Watermen, Bargemen, etc.: 7
Skilled Laborers
Accountants: 3
Alchemist: 4
Clerk: 6
Dentists: 2
Educators: 8
Engineers: 4
Gardeners: 2
Mages: 2
Plumbers: 2
Pharmacist: 3
Professors: 1
Scientists: 2
Wizards: 1
Civil Servants
Adventurers: 2
Bankers: 3
Civil Clerks: 5
Civic Iudex: 3
Consultants: 1
Exorcist: 7
Fixers: 3
Kami Clerk: 5
Landlords: 5
Lawyers: 3
Legend Keepers: 4
Militia Officers: 21
Monks, Monastic: 7
Monks, Civic: 8
Historian, Oral: 6
Historian, Textual: 3
Policemen, Sheriffs, etc.: 6
Priests: 11
Rangers: 3
Rat Catchers: 4
Scholars: 4
Spiritualist: 5
Slayers: 1
Storytellers: 12
Military Officers: 10
Cottage Industries
Brewers: 7
Comfort Services: 11
Enchanters: 3
Herbalists: 3
Jaminators: 9
Needleworkers: 9
Potters: 4
Preserve Makers: 9
Quilters: 4
Seamsters: 16
Spinners: 8
Tinker: 3
Weaver: 7
Artists
Actors: 3
Architects: 1
Bards: 4
Costumers: 1
Dancers: 3
Drafters: 1
Engravers: 2
Fine Furniture Carpenters: 1
Glaziers: 2
Inlayers: 2
Musicians: 9
Painters, Art: 1
Playwrights: 3
Sculptors, Art: 2
Wood Carvers: 10
Writers: 9
Produce Industries
Butter Churners: 9
Canners: 8
Cheesmakers: 9
Ice Merchants: 1
Millers: 6
Picklers: 4
Smokers: 3
Stockmakers: 3
Tobacconists: 4
Tallowmakers: 6
1006 of Ftstojam Gíhm's population work within a Foundational Occupation.
54 work in Agriculture
228 work as Craftsmen
82 work as Merchants
159 work as Service Workers
101 work as General Laborers
40 work as Skilled Laborers
142 work as Civil Servants
93 work in Cottage Industries
54 work as Artists
53 work in Produce Industries
1738 of Ftstojam Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 84 (3%) are noncontributers.
Points of Interest
Due to a magical anomaly, Ftstojam Gíhm is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.
POI
History
The the a harp of Summoning, an a harp imbued with potent amounts of Summoning energies was created near Ftstojam Gíhm by in time immemorial, reportedly some time during the early 2nd century.